Dominus

Dominus is a real-time strategy game release for DOS in 1994.

A SNES and Mega Drive version was planned, but they were cancelled.

Sub-pages

Story

You are studying in the library when a messenger arrives with important news...

Sir, your dominion is under attack!

You instantly know what to do. First, you must make sure your monsters are ready for battle.

Wardens Kennels

Next you make your way quickly to the war room where your generals have gathered awaiting your orders.

War Room

After giving preliminary orders, you decide to check the progress of the invasion.

Crystal Ball

Quickly, you decide that traps will be necessary to slow the invaders' progress.

Trip-Wire and Mounted Crossbow

Magic will also play a big part om the battles to come.

Statue

Magic can also be used to mix monsters into deadly commanders!

Mixture

With no time to spare, you quickly engage the invaders in battle.

War

It's time to see if your newly captured friend is feeling talkative.

Dominus intro interrogation.png

Now the real siege begins. Defend your dominion at all costs!

...


Bad Good?
Game over screen Ending screen

Difficulty

Difficulty Army
Total Per general Per monster type
Serf 300 75 15
Explorer
Warrior
Champion
Commander
Lord
Overlord 120 30 6

Clans

Dominus Clan Raider.png The Raiders
Dominus Clan Devourer.png The Devourers
Dominus Clan Eternal.png The Eternals
Dominus Clan Order.png The Order
Dominus Clan Sea Devil.png The Sea Devils
Dominus Clan Fire Demon.png The Fire Demons
Dominus Clan Dark Folk.png The Dark Folk
Dominus Clan Ravener.png The Raveners

Ranks:

  • Scout
  • Fighter
  • Mage
  • Commander

Resources

Icon Map name Interrogation name
File:Dominus Resource Armor.png Armor Armor
File:Dominus Resource Scrolls.png Scrolls Magic
File:Dominus Resource Medicine.png Medicine Medicine
File:Dominus Resource Materials.png Materials Traps
File:Dominus Resource Gold.png Gold Treasure
File:Dominus Resource Tools.png Tools Artifacts
File:Dominus Resource Art.png Art Food
File:Dominus Resource Weapon.png Weapons Weapons

Monsters

Each general commands 7 types of monsters, 2 being from the invading clans. Mutants and Elementals can only be deployed by the Overlord.

General 1:

Name Attack Defense Vitality Speed Intelligence Magic Resist
Repton 13 10 20 10 16 1
Carnifern 13 16 30 3 3 1
Arachner 20 3 10 18 3 1
Mantissa 20 10 10 18 10 0
Wolf Warrior 20 3 20 18 3 2
Mutants ? ? ? ? ? ?
Dark Folk 13 10 30 10 16 18
Ravener 20 10 10 10 3 8

General 2:

Name Attack Defense Vitality Speed Intelligence Magic Resist
Troglodyte 20 10 30 3 3 1
Impaler 6 16 30 18 3 1
Carnivisaur 20 16 30 3 3 2
Spinner 20 3 10 18 3 0
Ungoro-tai 20 16 30 3 3 0
Mutants ? ? ? ? ? ?
Devourer 13 10 20 10 3 73
Raider / Raiders 13 10 20 10 10 51

General 3:

Name Attack Defense Vitality Speed Intelligence Magic Resist
Bog Wraith
Tentamort
Mummy
Spirit
Ghoul
Mutants ? ? ? ? ? ?
Eternal
Fire Demon

General 4:

Name Attack Defense Vitality Speed Intelligence Magic Resist
Gargoyle 13 13 20 18 10 18
Oucularus 20 3 10 10 16 17
Golem 13 16 30 3 3 2
Drake 20 3 30 10 16 3
Braineater 20 3 10 18 16 17
Mutants ? ? ? ? ? ?
The Order 13 16 20 3 16 2
Sea Devil 6 16 10 18 10 64

Other monsters:

  • Air Elem.
  • Water Elem.
  • Earth Elem.
  • Fire Elem.
  • Mutants (each with a custom name)

And the Overlord himself.


Data order?

Bog Wraith Mummy Ghoul Eternal
Tentamort Spirit Fire Demon
Gargoyle Golem Braineater The Order
Oucularus Drake Sea Devil
Troglodyte Carnivisaur Ungoro-tai Devourer
Impaler Spinner Raiders
Repton Arachner Wolf Warrior Dark Folk
Carnifern Mantissa Ravener
Overlord
Air Elem. Water Elem. Earth Elem. Fire Elem.

Traps

Trigger

Type Prefix
Chest Chst-
Camouflage Camo-
Bear Trap Bear-
Press. Plate Prs- Pressure Plate
Door Door-
Trip Wire Trip- Named "Trip-Wire" in the game's introduction
Resource Res- Named "Statue" in the Genesis beta
Motion Detect Motn- "Motion Detector" in the Genesis beta
Oil Oil-
Magic Detect Mgc- "Magic Detector" in the Genesis beta

Hazard

Type Suffix Notes
Pit -Pit
Crossbow -Cross "Mounted Crossbow" in the game's introduction, and it had the description "Concealed, impossible to avoid."
Tar -Tar
Hammer -Hamr
Net -Net Captures one enemy.
Acid -Acid
Explosives -Explo
Thing -Thing When activated a Tentamort appears, being included to the army.
Spikes -Spikes
Blades -Blades

Magick

Components

Barosia
Demon Blood
Fireberry seed
Adder Venom
Dragon Ichor
Devil Weed
Grave dust
Dracodon Eggs
Trakken Orbs
Vampire Bones
Urgon sap
Algar Fruit
Ellosian Wine
Earth's Blood
Qon's Elixir
Bloodstone
Duranium
Dagodean Herb
Star Crystal
Timosian Sand
Silver Dust
Zel Mushrooms
Blind Eyes
Bloodtree Sap

Book of Magick

Spell Description Ingredients
Absorb Spell Absorb the next spell
from an invader into
inventory.
Duranium
Dracodon Eggs
Devil Weed
Grave dust
Anti-magic Magic stops working
in the area for
a while.
Barosia
Dracodon Eggs
Grave dust
Banish Banish a demon
or devil.
Demon Blood
Fireberry seed
Dracodon Eggs
Berz Cloud Anyone touched by
the cloud goes
berzerk.
Algar Fruit
Devil Weed
Dagodean Herb
Bloodtree Sap
Grave dust
Berzerk Causes the target
creature to go
berzerk.
Algar Fruit
Devil Weed
Bloodtree Sap
Blink Battle Causes the target
creature to teleport
around, avoiding
battle.
Blind Eyes
Bloodstone
Dracodon Eggs
Buddy Make invader be
friendly with a
monster.
Blind Eyes
Bloodtree Sap
Charm Charms the target
creature.
Algar Fruit
Blind Eyes
Devil Weed
Bloodtree Sap
Clone Killer Create an exact
duplicate of the
target invader.
Algar Fruit
Bloodstone
Trakken Orbs
Clone Makes a duplicate
of a monster.
Bloodstone
Silver Dust
Trakken Orbs
Conf Cloud Anyone touched by
the cloud is confused.
Blind Eyes
Dagodan Herb
Grave dust
Ellosian Wine
Confusion Confuses the target
invader.
Blind Eyes
Ellosian Wine
Darkness Darkness makes it
hard for invaders to
see resources and
monsters.
Grave dust
Timosian Sand
Destroy Obj Destroys resources
around a point.
Star Crystal
Silver Dust
Fireberry seed
Dragon Ichor
Detect Magic Makes all mages
sparkle for a
short time.
Dracodon Eggs
Urgon sap
Disguise Make a monster
look like an invader.
Silver Dust
Ellosian Wine
Disintegrate Disintegrate the
target creature.
Urgon sap
Star Crystal
Adder Venom
Earthquake Causes an Earthquake
that damages an
entire area.
Duranium
Algar Fruit
Earth's Blood
Bloodtree Sap
Ellosian Wine
Elem-Air Air elemental forms
and attacks the
invaders.
Algar Fruit
Trakken Orbs
Bloodstone
Dagodean Herb
Elem-Earth Earth elemental
forms and attacks
the invaders.
Algar Fruit
Trakken Orbs
Bloodstone
Earth's Blood
Elem-Fire Fire elemental forms
and attacks the
invaders.
Algar Fruit
Trakken Orbs
Bloodstone
Dragon Ichor
Elem-Water Water elemental
forms and attacks
the invaders.
Algar Fruit
Trakken Orbs
Bloodstone
Fireberry seed
Enhance Spd Enhances the speed
of the target
creature.
Timosian Sand
Qon's Elixir
Enhance Str. Enhances the
strength of the
target creature.
Qon's Elixir
Zel Mushrooms
Explosion Make an explosion
to kill invaders.
Star Crystal
Adder Venom
Vampire Bones
Fire Ball Shoots a ball of fire
at the target.
Dragon Ichor
Star Crystal
Adder Venom
Trakken Orbs
Fly Boulder Drops a boulder on
the target creature.
Earth's Blood
Timosian Sand
Adder Venom
Trakken Orbs
Group Heal Heal a group
of monsters.
Qon's Elixir
Grave dust
Bloodstone
Zel Mushrooms
Harmful Obj Resources actually
damage the invaders
if they pick them up.
Star Crystal
Demon Blood
Trakken Orbs
Grave dust
Heavy Obj Resources become
too heavy to pick up
for a while.
Demon Blood
Trakken Orbs
Grave dust
Hefty Atk Make monster attack
for major damage for
a while.
Duranium
Zel Mushrooms
Insanity Causes the target
invader to go
insane.
Star Crystal
Algar Fruit
Barosia
Blind Eyes
Ellosian Wine
Life Force Make monster not
take damage for
a while.
Blind Eyes
Qon's Elixir
Bloodstone
Lower Morale Lowers the morale
of the target
creature.
Zel Mushroom
Barosia
Luck Make monster lucky
in battle.
Demon Blood
Bloodstone
Mirror Image Creates identical
mirror images of the
target creature.
Blind Eyes
Silver Dust
Fireberry seed
Mirror Make duplicate of
invader to confuse
him.
Silver Dust
Bloodtree Sap
Net Make a net come out
of the ground to
capture an invader.
Demon Blood
Earth's Blood
Trakken Orbs
Nullify Spell Make next spell cast
not work for the
invaders.
Demon Blood
Dracodon Eggs
Grave dust
Polymorph Changes invaders
to different
kinds of monsters.
Silver Dust
Urgon sap
Bloodtree Sap
Ellosian Wine
Reflect Spell Reflect the next
spell back at the
invaders.
Demon Blood
Barosia
Dracodon Eggs
Grave dust
Ressurrect Causes a recently
killed creature to
come back from
the dead.
Bloodstone
Dracodon Eggs
Qon's Elixir
Zel Mushrooms
Reuse Spell Allow the next spell
to be cast twice.
Algar Fruit
Dracodon Eggs
Trakken Orbs
Zel Mushrooms
Rsrc Trap Make resource deadly
for invaders.
Dragon Ichor
Star Crystal
Adder Venom
Sanctuary Make a monster
safe from attacks.
Demon Blood
Barosia
Scare Makes invader
cowardly.
Barosia
Bloodtree Sap
Self Healing Causes the target
creature to heal
it self.
Bloodstone
Qon's Elixir
Shield Make a shield to
defend a monster
from projectiles.
Demon Blood
Barosia
Bloodstone
Slow Makes invader move
very slowly.
Vampire Bones
Timosian Sand
Spike Wall Creates a wall that
causes all who touch
it to die slowly.
Duranium
Demon Blood
Earth's Blood
Qon's Elixir
Steal Spell Steal a spell from an
invader.
Duranium
Demon Blood
Earth's Blood
Qon's Elixir
Barosia
Stone Skin Make stone armor
for a monster.
Earth's Blood
Urgon sap
Stun Cloud Anyone touched by
the cloud is stunned.
Dagodean Herb
Timosian Sand
Vampire Bones
Grave dust
Stun Stuns the target
creature.
Timosian Sand
Vampire Bones
Summon Inv Summons the nearest
invader to the target
location.
Devil Weed
Timosian Sand
Ellosian Wine
Tar Wall Creates a wall that
causes all who touch
it to stick to it.
Demon Blood
Earth's Blood
Teleport Teleports an invader
directly to
interrogation.
Urgon sap
Timosian Sand
Fireberry seed
Bloodstone
Time Stop Causes time to stop
for all invaders.
Blind Eyes
Silver Dust
Duranium
Dracodon Eggs
Vampire Bones
Time Warp Make monster enter
a time warp and
reappear later.
Fireberry seed
Dracodon Eggs
Wimpy Atk Make invader attack
for very little
damage for a while.
Algar Fruit
Vampire Bones
Winter Snow makes all
monsters in an area
move slowly.
Dracodon Eggs
Trakken Orbs
Grave dust

Hidden Spells


Spell Description Ingredients
Acid Flood Creates a flood of
acid that kills all
who touch it.
?????
Death Cloud ?????
Fire Wall ?????
Meteor Shower ????? Named "Meteors" in the game's data?
Poison Cloud ?????
Surrender Forces all members
of a company
to leave the
world.
?????
  • There is a "Fake Item" spell in the game's data.

Introduction scene

In the title screen, leave the game alone for a while to view the story. This demonstration has some differences from the final version, like:

  • The wardens in the kennels appear in this order: beast, cyclops, undead, gargoyle. The first three switched places in the final version: undead, beast, cyclops, gargoyle.
    • The monsters from the undead warden (which includes the Eternals and Fire Demons) belonged to the cyclops warden instead.
  • Traps had descriptions (demonstrated with the Mounted Crossbow), and "Trip Wire" was written as "Trip-Wire".
  • The Book of Magick is different, the Spell List button being simple and all text from the book having the same color. In the game the spell name is white and the components are blue. The text also has a different format.
    • Statue spell?. I don't know if the Statue spell shown is available as a hidden spell, but as ALL hidden spells use 5 components (according to the manual), it certainly isn't like the final version. The recipe shown won't work at all:
Statue Permanently
paralyzes
the target.
Adder Venom
Bloodstone
Dracodon Eggs
Bloodtree Sap

Genesis beta

A beta version of the cancelled Genesis/Mega Drive version is available, but the game is quite incomplete, having no music, no enemy forces, no spells or traps available, ... Besides the graphics, differences include:

Map:

  • Each floor from the castle had a name instead of a number:
    • Penthouse
    • Antechamber
    • Main Hall
    • Library
    • Dining Hall
    • Foyer
    • Cellar
    • Dungeon

Clans:

  • The "Sea Devils" were replaced by "Pixies", the Sea Devils being demoted to monsters from the player's army.

Dark FolkOrderRavenerRaiders
PixieEternalDevourerFire Demon

Monsters:

Monster Attack Defense Vitality Speed Intelligence Magic Resist
Toad Weasel 13 10 20 10 16 1
Carnifern 13 16 0 3 3 10
Sea Devil 0 0 0 0 0 0
Mantissa 20 10 10 18 10 1
Wolf Warrior 20 3 20 18 3 1
Dark Folk 13 10 0 10 16 10
Ravener 20 10 10 10 3 1

Cyclops general:

Monster Attack Defense Vitality Speed Intelligence Magic Resist
Troglodyte 20 10 30 3 3 1
Impailer 6 16 30 18 3 1
Carnivisaur 20 16 30 3 3 1
Spinner 20 3 10 18 3 18
Ungoro-Tai 20 16 20 3 3 10
Devourer 13 10 20 20 3 1
Raider 13 10 20 10 10 1

Undead general:

Monster Attack Defense Vitality Speed Intelligence Magic Resist
Bog Wraith 13 10 30 3 3 18
Tentamort 20 3 30 18 10 18
Mummy 13 10 20 10 10 10
Spirit 13 16 20 3 16 18
Ghoul 6 16 10 18 3 1
The Eternal 6 16 10 3 16 18
Fire Demon 20 10 10 18 3 1

Demon general:

Monster Attack Defense Vitality Speed Intelligence Magic Resist
Gargoyle 0 0 0 0 0 0
Ocularus 20 3 10 10 16 18
Golemm 13 16 30 3 3 10
Drake 20 3 20 10 16 18
Brain Eater 20 3 10 18 16 18
The Order 13 16 20 3 16 1
Pixie 6 16 10 18 10 10

Traps:

  • Triggers: "Resource" is "Statue", and shortened names are full (Pressure Plate, Motion Detector, Magic Detector)
  • Hazards: "Net" is "Cage".

Spell Room:

  • The Book of Magick doesn't work.
  • "Dracodon Eggs" is "Dracon Eggs".
  • "Qon's Elixir" is "Qon's Elixer".
  • "Bloodstone" is "Blood Stone".

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