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− | [[Mega Man Legends (video game)|Mega Man Legends]] code references |
+ | [[Mega Man Legends (video game)|Mega Man Legends]] code references. Careful to not do something like [https://www.youtube.com/watch?v=Q7m7iJL2Dxw this]! |
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__TOC__ |
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==External Links== |
==External Links== |
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− | More codes [http://mmls.proboards.com/thread/6119/archiving-memory-addresses-gameshark here]. |
+ | More codes [http://mmls.proboards.com/thread/3288/gameshark-code-collection here (camera)], [http://mmls.proboards.com/thread/3022 here (rooms)], [http://mmls.proboards.com/thread/6119/archiving-memory-addresses-gameshark here], and [http://blog.goo.ne.jp/touffu/e/2aa9ea9aac9f9c433de99c2f31fd1020 here]. |
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+ | [http://mmls.proboards.com/thread/5202/mml2-gameshark-codes MML2] and [http://megamanfanon.wikia.com/wiki/User:Quick/Codes MoTB] |
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[[Category:Mega Man Legends]] |
[[Category:Mega Man Legends]] |
Revision as of 19:28, 4 October 2017
Mega Man Legends code references. Careful to not do something like this!
Effect | Code (Mega Man Legends) | Code (Rockman DASH) |
---|---|---|
Player's HP | Source + 70CBBE | Source + 70CEFE |
Player position X or Y (2 Bytes) | Source + 70CEA4 | |
Player rotation (2 Bytes) | Source + 70CEE6 | |
Camera distance from player (2 Bytes) | Source + 6EFA60 | |
Texture effect test | Source + 6FCD88 | |
Zenny (2 Bytes) | Source + 70CC02 | Source + 71981C |
Boss HP (2 Bytes) | Source + 71AF8E | Source + 71B2DE |
Boss B HP (2 Bytes) | Source + 71B882 | |
Boss C HP (2 Bytes) | Source + 71BE26 | |
Enemy 1 HP (2 Bytes) | Source + 6F6B16 | Source + 6F6E56 |
Enemy 1 Action | Source + 6F6DF1 | |
Enemy 2 HP (2 Bytes) | Source + 6F6ED6 | Source + 6F7216 |
Enemy 3 HP (2 Bytes) | Source + 6F7296 | Source + 6F75D6 |
Enemy 4 HP (2 Bytes) | Source + 6F7656 | Source + 6F7996 |
Enemy 4 Action | Source + 6F7931 | |
Enemy 5 HP (2 Bytes) | Source + 6F7A16 | Source + 6F7D56 |
Enemy 5 Action | Source + 6F7CF1 | |
Enemy 5 movement? | Source + 6F7D80 | |
Enemy 5 animation | Source + 6F7D94 | |
Enemy 6 HP (2 Bytes) | Source + 6F7DD6 | Source + 6F8116 |
Enemy 7 HP (2 Bytes) | Source + 6F84D6 | |
Enemy 8 HP (2 Bytes) | Source + 6F8896 | |
Enemy ? HP (2 Bytes) | Source + 6F93D6 | |
Enemy ? HP (2 Bytes) | Source + 6F9796 | |
Enemy ? HP (2 Bytes) | Source + 716FAC | |
Text display | Source + 6F0155 | |
... |
External Links
More codes here (camera), here (rooms), here, and here.