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[[Mega Man Legends (video game)|Mega Man Legends]] code references
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[[Mega Man Legends (video game)|Mega Man Legends]] code references. Careful to not do something like [https://www.youtube.com/watch?v=Q7m7iJL2Dxw this]!
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==External Links==
 
==External Links==
More codes [http://mmls.proboards.com/thread/6119/archiving-memory-addresses-gameshark here].
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More codes [http://mmls.proboards.com/thread/3288/gameshark-code-collection here (camera)], [http://mmls.proboards.com/thread/3022 here (rooms)], [http://mmls.proboards.com/thread/6119/archiving-memory-addresses-gameshark here], and [http://blog.goo.ne.jp/touffu/e/2aa9ea9aac9f9c433de99c2f31fd1020 here].
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[http://mmls.proboards.com/thread/5202/mml2-gameshark-codes MML2] and [http://megamanfanon.wikia.com/wiki/User:Quick/Codes MoTB]
 
[[Category:Mega Man Legends]]
 
[[Category:Mega Man Legends]]

Revision as of 19:28, 4 October 2017


Mega Man Legends code references. Careful to not do something like this!

Effect Code (Mega Man Legends) Code (Rockman DASH)
Player's HP Source + 70CBBE Source + 70CEFE
Player position X or Y (2 Bytes) Source + 70CEA4
Player rotation (2 Bytes) Source + 70CEE6
Camera distance from player (2 Bytes) Source + 6EFA60
Texture effect test Source + 6FCD88
Zenny (2 Bytes) Source + 70CC02 Source + 71981C
Boss HP (2 Bytes) Source + 71AF8E Source + 71B2DE
Boss B HP (2 Bytes) Source + 71B882
Boss C HP (2 Bytes) Source + 71BE26
Enemy 1 HP (2 Bytes) Source + 6F6B16 Source + 6F6E56
Enemy 1 Action Source + 6F6DF1
Enemy 2 HP (2 Bytes) Source + 6F6ED6 Source + 6F7216
Enemy 3 HP (2 Bytes) Source + 6F7296 Source + 6F75D6
Enemy 4 HP (2 Bytes) Source + 6F7656 Source + 6F7996
Enemy 4 Action Source + 6F7931
Enemy 5 HP (2 Bytes) Source + 6F7A16 Source + 6F7D56
Enemy 5 Action Source + 6F7CF1
Enemy 5 movement? Source + 6F7D80
Enemy 5 animation Source + 6F7D94
Enemy 6 HP (2 Bytes) Source + 6F7DD6 Source + 6F8116
Enemy 7 HP (2 Bytes) Source + 6F84D6
Enemy 8 HP (2 Bytes) Source + 6F8896
Enemy ? HP (2 Bytes) Source + 6F93D6
Enemy ? HP (2 Bytes) Source + 6F9796
Enemy ? HP (2 Bytes) Source + 716FAC
Text display Source + 6F0155
...

External Links

More codes here (camera), here (rooms), here, and here.

MML2 and MoTB