Metal Man Wiki
Register
Advertisement
MMXCMXVictory

MMXCM

Mega Man X Command Mission, aka Rockman X Command Mission, is a RPG Mega Man X game released for PS2 and NGC.

Info[]

Boss Battle Results[]

After defeating a boss, it shows a message:

Stage _ Boss Battle Results
Defeated boss(es): Boss name
Finishing blow: The last attack used
Turns: Amount of turns to finish the boss
Bonus: A bonus obtained for defeating the boss. Is absent when no bonus is obtained.

Finishining blow[]

The name of the attacks shown as the "Finishing blow" after a boss battle. (not shown in the rematches)

X[]

Weapon Finishing blow
X Buster Buster Shot
Guard Buster Buster Shot
Fire/Thunder/Ice Buster Buster Shot
Scope Buster Marker Shot
Gatling Buster Gatling Shot
Limit Buster Justice Shot
Aero Buster Buster Shot
Brave Buster Brave Shot
Turbo Buster Quick Charge
Action Trigger (normal) Charge Shot
Action Trigger (Hyper Mode) Charge Collider
X Fire's normal attack X Collider
Shell Buster Shell Buster
Action Trigger (Ultimate Armor) Nova Strike
Ultimate Armor's normal attack Ultra Crush
Impact Cannon Impact Cannon
Strike Bullet Strike Bullet

Zero[]

Weapon Finishing blow
Z Saber Double Slash
Flame Saber
Ice Saber
Thunder Saber
Z Ichimonji
Z Rapier
Doubletooth
Soul Saber Slash at Death
Red Lotus Saber Bone Slicer
Attack Finishing move name Notes
Action Trigger Command Arts

Finishing move name is the same regardless of the attack used, which includes:

  • Zero Slash
  • Zero Breakthrough
  • Zero Dragon Slash
  • Zero Wave Slash
Action Trigger (Absolute Zero) Calamitous Arts Finishing move name is the same regardless of the attack used.
Absolute Zero's normal attack Crimson End
Killer Left Killer Left
Brutal Right Brutal Right

Axl[]

Weapon Finishing blow
Axl Bullets Axl Bullet
Revolver Barrel Axl Rush
Mettaur Crash
(with a)
Mettaur Crush
(with u)
Machine Bullets Axl Bullet
Noise Cancellor Energy Cut
Manhunter Manhunt
Auto Bullets Full Axl
Ancient Gun Revolution Bomb
Attack Finishing blow name Notes
Action Trigger DNA Change

Name is always the same in boss result, regardless of attack, which include:

  • (unnamed attack used when change fails)
  • Wild Jango
  • Mad Nautilus
  • Incentas
  • Rafflesian
  • Ninetails
  • Depth Dragoon
  • Mach Jentra
  • Silver Horn

Massimo[]

Weapon Finishing blow
Massive Lance Slash
Protect Lance Stinger
Crash Hammer Suppression
Shock Lance Raiden
Interceptor Dignity
Beast Lancer Fury
Jet Guillotine Whirlwind Slice
Action Trigger Berserk Charge

Marino[]

Weapon Finishing blow
Beam Knife / Beam Blade Two Strike
Beam Chakram / Beam Chakram S Three Strike
Beam Dagger Eye Closer
Beam Miracle A Little Rich
Fire/Ice/Thunder Comet Quintuple Arrow
Beam Sword
Fire/Ice/Thunder Stella Arrow Barrage
Vengeful Needles
Action Trigger Emotional Reel

Cinnamon[]

Weapon Finishing blow
Angel's Hand / Archangel Slap
Metal Boxer One-Two Punch
Drill Arm Armor Peeler
Melting Arm Barrier Smasher
Head Hammer Brain Shaker
Divine Hand
0 Effecter Eraser Hand
Kitty Gloves Deadly Scratch

Spider[]

Weapon Finishing blow
__ of Spades Spade
__ of Clubs Club
__ of Diamonds Diamond
__ of Hearts Heart
Joker Raise

Others[]

Final Strike, Sub Weapons, and Items. All show their names? Also shows Sub Weapons (the 2nd used) that aren't attacks when the first Sub Weapon is the finishing blow.

Weapon Finishing blow
Final Strike (regardless of attack types) Final Strike
Micro Missile Micro Missile
Tomahawk Tomahawk
Hunter Missile Hunter Missile
Melt Missile Melt Missile
Fire Missile Fire Missile
Twin Fire Twin Fire
Get Zenny + Get Zenny +
Mega Fire Mega Fire
Ultra Fire Ultra Fire
...


Bonus[]

For extra gains, use the Sub Weapons Get Zenny/EXP/FME +. Also the Item Capture Sub Weapon or Marino's "I'll Take That!" Action Trigger, and the Force Metals Good Luck and Lucky Girl. Attractor F.M. when wanting more battles.

Depth Dragoon[]

Depth Dragoon is weak vs. Fire, so have Zero use 2 Heat Haze (Sub Weapons) then Red Lotus Saber (Main Weapon) for heavy damage (this works with most bosses and enemies, except Fire ones). A "Gain WE +__" Force Metal helps with this. And Black Zero Hyper Mode if you feel like having an easy win, although it is better to save Hyper Mode for later.

It seems that using Final Strike affects the Bonus.

Turns Bonus
...
6 EXP +100%
...
9 EXP +50% (Finished with Bone Slicer)
EXP +100% (Finished with Final Strike)
...
15 EXP +50%
16 EXP +50% (Main Weapon finish)
17
18 EXP +100% (?)
19
20
21-32 EXP +30%
33
... ...
49 EXP +20%
50 EXP +10%
... ...
60-62 EXP +20%
... ...
76 or + No bonus



Mega Man
Mega Man Mega Man - Mega Man 2 - Mega Man 3 - MM4 - MM5 - MM6 - MM7 - MM8 - MM9 - MM10 - MM11
Mega Man & Bass - Mega Man: Dr. Wily's Revenge - Mega Man II - Mega Man III - Mega Man IV - Mega Man V - Mega Man: The Wily Wars
RockBoard - Mega Man's Soccer - Mega Man: The Power Battle - Mega Man 2: The Power Fighters - Rockman Battle & Fighters - Mega Man: Battle & Chase

Mega Man (DOS) - Mega Man (Game Gear) - Rockman Strategy
Metal Man - Metal Blade
Mega Man X Mega Man X - Mega Man X2 - Mega Man X3 - Mega Man X4 - Mega Man X5 - Mega Man X6 ~ Mega Man X7 - Mega Man X8
Mega Man Xtreme - Mega Man Xtreme 2 - Mega Man X: Command Mission - Mega Man X Collection
Mega Man Zero
Mega Man ZX
Mega Man Zero - Mega Man Zero 2 - Mega Man Zero 3 - Mega Man Zero 4
Mega Man ZX - Mega Man ZX Advent
Mega Man Legends Mega Man Legends - Mega Man Legends 2 - Mega Man Legends 3
The Misadventures of Tron Bonne - Rockman DASH: 5tsu no Shima no Daibouken!
Mega Man Battle Network Mega Man Battle Network - Mega Man Battle Network 2 - Mega Man Battle Network 3 - MMBN4 - MMBN5 - MMBN6
MMNT - MMBCC - EXE 4.5 - PoN - LoN - WS - ...
- PETs
MetalMan.EXE
Mega Man Star Force Mega Man Star Force - Mega Man Star Force 2 - Mega Man Star Force 3
Others Rockman ✕over - Mega Man X DiVE - Pachislot Rockman Ability - Crossovers
Captain N: The Game Master - Mega Man (Ruby-Spears) - MegaMan NT Warrior - Mega Man: Fully Charged
Mega Man (Archie Comics) - Mega Man Megamix
Advertisement