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Biohazard 2 Trial Edition (SLPS00999) files.
{{Stub}}
 
Biohazard 2 Trial Edition files.
 
   
 
==Files==
 
==Files==
When opening the disc, 4 files and 12 folders appear:
+
When opening the disc, 4 files and 6 folders appear:
   
 
{|border=1
 
{|border=1
 
!colspan=3|Files
 
!colspan=3|Files
 
|-
 
|-
!File!!Size!!
+
!File!!Size!!Date
 
|-
 
|-
|ROCK_NEO.EXE||1,08 MB||
+
|ROCK_NEO.EXE||964 KB||August 6, 1997, 01:44:28
 
|-
 
|-
 
|SLPS_009.99||964 KB||August 6, 1997, 03:17:30
|SYSTEM.CNF||1,08 MB||
 
 
|-
 
|-
  +
|SYSTEM.CNF||69 bytes||July 30, 1997, 02:41:34
|SLPS_009.99||2,29 KB||
 
 
|-
 
|-
|ZNULL.DAT||40,5 MB||
+
|ZNULL.DAT||35,3 MB||June 13, 1997, 07:58:10
 
|}
 
|}
 
{|border=1
 
{|border=1
 
!colspan=2|'''Folders'''
 
!colspan=2|'''Folders'''
 
|-
 
|-
  +
!Folder!!Contents
 
|-
  +
|COMMON||Contains five folders.
 
|-
 
|DAT||Rockman Neo files. [[Resident Evil 2/Files/Biohazard 2 Trial Edition/Rockman Neo|See here]].
 
|-
  +
|PL0||Contains 4 folders.
  +
|-
 
|PROG||Contains 12 ".BIN" files. Maybe some ''PROG''raming stuff?
  +
|-
 
|XA||Contains 6 audio files from Rockman Neo. [[Resident Evil 2/Files/Biohazard 2 Trial Edition/Rockman Neo|See here]].
  +
|-
 
|ZMOVIE||Contains 3 files, which are all movies: The Capcom logo in the opening (CAPCOM.STR), the Breath of Fire III video (INFO.STR), and the [http://www.youtube.com/watch?v=5MPtk7EKLfk#13:41 Biohazard 2 video] (R10B.STR, unused in the trial) with Tyranos' chest opening after using the 2 Red Jewels.
  +
|}
  +
  +
===COMMON===
  +
{|border=1
 
!Folder!!Contents
 
!Folder!!Contents
 
|-
 
|-
Line 26: Line 42:
 
|-
 
|-
 
|BSS||Contains 115 files named "ROOM___.BSS" inside, where each ___ is a number between 100-117, 200-21D, 300-30F, 400-40B, 500-514, 600-607, 700-706.
 
|BSS||Contains 115 files named "ROOM___.BSS" inside, where each ___ is a number between 100-117, 200-21D, 300-30F, 400-40B, 500-514, 600-607, 700-706.
|-
 
|DAT||Rockman Neo files. [[Resident Evil 2/Files/Biohazard 2 Trial Edition/Rockman Neo|See here]].
 
 
|-
 
|-
 
|DATA||Miscellaneous Biohazard 2 files. Ripped most of it and added below.
 
|DATA||Miscellaneous Biohazard 2 files. Ripped most of it and added below.
Line 34: Line 48:
 
|-
 
|-
 
|SOUND||Judging by the file names, this contains sound effects.
 
|SOUND||Judging by the file names, this contains sound effects.
  +
|}
  +
  +
===PL0===
  +
{|border=1
  +
!Folder!!Contents
 
|-
 
|-
|PLD||Contains textures of characters (playable, NPC, enemy - including dogs and crows) and their weapons. Ripped only main characters.
+
|PLD||Contains 26 files ("CDEMD0.EMS", 3 ".PLD", and 22 ".PLW") with textures of characters (playable, NPC, enemy - including dogs and crows) and their weapons. Ripped only main characters.
|-
 
|PROG||Contains 12 ".BIN" files. Maybe some ''PROG''raming stuff?
 
|-
 
|RTD||A LOT of 2D effects and textures from objects, items, ...
 
 
|-
 
|-
 
|RTD||Contains 62 ".RDT" files with a LOT of 2D effects and textures from objects, items, ...
|VOICE||Voice audio.
 
 
|-
 
|-
  +
|VOICE||Contains 3 ".XAS" voice audio files.
|XA||Contains audio from Rockman Neo. [[Resident Evil 2/Files/Biohazard 2 Trial Edition/Rockman Neo|See here]].
 
 
|-
 
|-
  +
|ZMOVIE||Empty folder.
|ZMOVIE||Contains 3 files, which are all movies: The Capcom logo in the opening, the Breath of Fire III video, and the [http://www.youtube.com/watch?v=5MPtk7EKLfk#13:41 Biohazard 2 video] (unused in the trial) with the knight's chest opening after using the 2 Red Jewels.
 
 
|}
 
|}
   
==Gallery==
+
==Graphics==
 
===PLD===
 
===PLD===
 
<gallery>
 
<gallery>
 
BH2T-CDEMD0-09-P0.png|Ada Wong
 
BH2T-CDEMD0-09-P0.png|Ada Wong
 
BH2T-CDEMD0-09-P1.png
 
BH2T-CDEMD0-09-P1.png
BH2T-CDEMD0-10-P0.png|Sherry Birkin
+
BH2T-CDEMD0-10-P0.png|Sherry Birkin (Doesn't appear in Trial Edition)
 
BH2T-CDEMD0-10-P1.png
 
BH2T-CDEMD0-10-P1.png
 
BH2T-CDEMD0-11-P0.png|Robert Kendo
 
BH2T-CDEMD0-11-P0.png|Robert Kendo
 
BH2T-CDEMD0-11-P1.png
 
BH2T-CDEMD0-11-P1.png
 
BH2T-CDEMD0-11-P2.png
 
BH2T-CDEMD0-11-P2.png
BH2T-CDEMD0-12-P0.png|Marvin Branagh
+
BH2T-CDEMD0-12-P0.png|Marvin Branagh (Doesn't appear in Trial Edition)
 
BH2T-CDEMD0-12-P1.png
 
BH2T-CDEMD0-12-P1.png
 
BH2T-CDEMD0-12-P2.png
 
BH2T-CDEMD0-12-P2.png
BH2T-CDEMD0-13-p0.png|Claire Redfield
+
BH2T-CDEMD0-13-p0.png|Claire Redfield (Doesn't appear in Trial Edition)
 
BH2T-CDEMD0-13-p1.png
 
BH2T-CDEMD0-13-p1.png
 
BH2T-PL00-0-p0.png|Leon S. Kennedy
 
BH2T-PL00-0-p0.png|Leon S. Kennedy
Line 118: Line 133:
 
BH2T-ITPS-00.png| (No name and no description. Used for empty item slots)
 
BH2T-ITPS-00.png| (No name and no description. Used for empty item slots)
 
BH2T-ITPS-01.png|コンバットナイフ (Combat Knife) - Used
 
BH2T-ITPS-01.png|コンバットナイフ (Combat Knife) - Used
BH2T-ITPS-02.png|ハンドガン (Handgun) - Used<br/>H&K VP70 9mm Parabellum
+
BH2T-ITPS-02.png|ハンドガン (Hand Gun) - Used<br/>H&K VP70 9mm Parabellum
BH2T-ITPS-03.png|ハンドガン (Handgun)<br/>Browning HP 9mm Parabellum
+
BH2T-ITPS-03.png|ハンドガン (Hand Gun)<br/>Browning HP 9mm Parabellum<br/>Game crashes
BH2T-ITPS-04.png|カスタムハンドガン (Custom Handgun)
+
BH2T-ITPS-04.png|カスタムハンドガン (Custom Hand Gun)<br/>Functional
BH2T-ITPS-05.png|マグナム (Magnum)<br/>Desert Eagle
+
BH2T-ITPS-05.png|マグナム (Magnum)<br/>Desert Eagle<br/>Functional
BH2T-ITPS-06.png|カスタムマグナム (Custom Magnum)
+
BH2T-ITPS-06.png|カスタムマグナム (Custom Magnum)<br/>Functional
 
BH2T-ITPS-07.png|ショットガン (Shotgun) - Used<br/>Remington M870
 
BH2T-ITPS-07.png|ショットガン (Shotgun) - Used<br/>Remington M870
BH2T-ITPS-08.png|カスタムショットガン (Custom Shotgun)
+
BH2T-ITPS-08.png|カスタムショットガン (Custom Shotgun)<br/>Functional
BH2T-ITPS-09.png|グレネードランチャー (Grenade Launcher)<br/>M79
+
BH2T-ITPS-09.png|グレネードランチャー (Grenade Launcher)<br/>M79<br/>Game crashes
BH2T-ITPS-10.png|グレネードランチャー
+
BH2T-ITPS-10.png|グレネードランチャー<br/>Game crashes
BH2T-ITPS-11.png|グレネードランチャー
+
BH2T-ITPS-11.png|グレネードランチャー<br/>Game crashes
BH2T-ITPS-12.png|ボウガン (Bowgun)
+
BH2T-ITPS-12.png|ボウガン (Bowgun)<br/>Game crashes
BH2T-ITPS-13.png|キャリコ950 (Calico 950)
+
BH2T-ITPS-13.png|キャリコ950 (Calico 950)<br/>Glitched and unusable
BH2T-ITPS-14.png|スパークショット (Spark Shot)
+
BH2T-ITPS-14.png|スパークショット (Spark Shot)<br/>Image: エアーテーザー仮 (Air Taser Temporary)<br/>Glitched and unusable
BH2T-ITPS-15.png|サブマシンガン (Submachine Gun)
+
BH2T-ITPS-15.png|サブマシンガン (Submachine Gun)<br/>Functional
BH2T-ITPS-16.png|火炎放射器 (Flamethrower)
+
BH2T-ITPS-16.png|火炎放射器 (Flamethrower)<br/>Game crashes
BH2T-ITPS-17.png|ロケットランチャー (Rocket Launcher)
+
BH2T-ITPS-17.png|ロケットランチャー (Rocket Launcher)<br/>Game crashes
BH2T-ITPS-18.png|ハンドガンの弾 (Handgun's Bullets) - Used
+
BH2T-ITPS-18.png|ハンドガンの弾 (Hand Gun's Bullets) - Used
 
BH2T-ITPS-19.png|ショットガンの弾 (Shotgun's Bullets)
 
BH2T-ITPS-19.png|ショットガンの弾 (Shotgun's Bullets)
 
BH2T-ITPS-20.png|マグナムの弾 (Magnum's Bullets)
 
BH2T-ITPS-20.png|マグナムの弾 (Magnum's Bullets)
Line 142: Line 157:
 
BH2T-ITPS-24.png|硫酸弾 (Sulfuric Acid Bullets)
 
BH2T-ITPS-24.png|硫酸弾 (Sulfuric Acid Bullets)
 
BH2T-ITPS-25.png|サブマシンガンの弾 (Submachine Gun's Bullets)
 
BH2T-ITPS-25.png|サブマシンガンの弾 (Submachine Gun's Bullets)
BH2T-ITPS-26.png|スパークショット弾 (Spark Shot Bullets)
+
BH2T-ITPS-26.png|スパークショット弾 (Spark Shot Bullets)<br/>Image: エアーテーザーバッテリー仮 (Air Taser Battery Temporary)
 
BH2T-ITPS-27.png|ボウガンの矢 (Bowgun's Arrows)
 
BH2T-ITPS-27.png|ボウガンの矢 (Bowgun's Arrows)
BH2T-ITPS-28.png|インクリボン (Ink Ribbon)
+
BH2T-ITPS-28.png|インクリボン (Ink Ribbon)<br/>Can't be used on typewriters
 
BH2T-ITPS-29.png|パーツA (Parts A)
 
BH2T-ITPS-29.png|パーツA (Parts A)
BH2T-ITPS-30.png|パーツB (Parts B)
+
BH2T-ITPS-30.png|パーツB (Parts B)<br/>Image: パーツC仮 (Parts C Temporary)
 
BH2T-ITPS-31.png|パーツC (Parts C)
 
BH2T-ITPS-31.png|パーツC (Parts C)
 
BH2T-ITPS-32.png|救急スプレー (First Aid Spray) - Used
 
BH2T-ITPS-32.png|救急スプレー (First Aid Spray) - Used
Line 152: Line 167:
 
BH2T-ITPS-34.png|薬品A (Chemical A)
 
BH2T-ITPS-34.png|薬品A (Chemical A)
 
BH2T-ITPS-35.png|薬品B (Chemical B)
 
BH2T-ITPS-35.png|薬品B (Chemical B)
BH2T-ITPS-36.png|回復薬品 (Recovery Chemical)
+
BH2T-ITPS-36.png|回復薬品 (Recovery Chemical)<br/>Combination of the 2 Chemicals
 
BH2T-ITPS-37.png|ライター (Lighter) - Used
 
BH2T-ITPS-37.png|ライター (Lighter) - Used
 
BH2T-ITPS-38.png|キーピック (Key Pick)
 
BH2T-ITPS-38.png|キーピック (Key Pick)
Line 178: Line 193:
 
BH2T-ITPS-60.png|クランク (Crank)
 
BH2T-ITPS-60.png|クランク (Crank)
 
BH2T-ITPS-61.png|小屋のカギ (Cabin's Key)
 
BH2T-ITPS-61.png|小屋のカギ (Cabin's Key)
BH2T-ITPS-62.png|警察署のカギ (Police Station's Key) - Used
+
BH2T-ITPS-62.png|警察署のカギ (Police Station's Key, "Precinct Key" in final version) - Used
 
BH2T-ITPS-63.png|警察署のカギ (Police Station's Key)
 
BH2T-ITPS-63.png|警察署のカギ (Police Station's Key)
 
BH2T-ITPS-64.png|警察署のカギ (Police Station's Key) - Used. Taking this item (without cheating) ends the demo.
 
BH2T-ITPS-64.png|警察署のカギ (Police Station's Key) - Used. Taking this item (without cheating) ends the demo.
Line 188: Line 203:
 
*69 - no item
 
*69 - no item
 
*70 - no item
 
*70 - no item
*71 - クリスの日記 (Chris' Diary)
+
*71 - クリスの日記 (Chris' Diary) - The only file that can be obtained normally in the trial.
 
*72 - FAX
 
*72 - FAX
 
*73 - レオンあてのメモ (Memo addressed to Leon)
 
*73 - レオンあてのメモ (Memo addressed to Leon)
Line 205: Line 220:
 
*86 - タイラントファイル (Tyrant File)
 
*86 - タイラントファイル (Tyrant File)
 
*87 - no item
 
*87 - no item
*88 - (P)のカギ (Key of (P)) - Used, as item 62's name changes to this after being examined. P = Public.
+
*88 - (P)のカギ (Key of (P)) - Used, as item 62's name changes to this after being examined. P = Public. The S, L, and D keys also change to the names below.
 
*89 - (S)のカギ (Key of (S)) - Strict
 
*89 - (S)のカギ (Key of (S)) - Strict
 
*90 - <!--_のカギ-->
 
*90 - <!--_のカギ-->
Line 245: Line 260:
 
BH2T-DOOR02.png|2nd - Gun Shop back door.
 
BH2T-DOOR02.png|2nd - Gun Shop back door.
 
BH2T-DOOR03.png|13 - R.P.D. 2nd floor door.
 
BH2T-DOOR03.png|13 - R.P.D. 2nd floor door.
BH2T-DOOR04.png
+
BH2T-DOOR04.png|Unused - R.P.D. office door.
BH2T-DOOR05.png
+
BH2T-DOOR05.png|
BH2T-DOOR06.png
+
BH2T-DOOR06.png|
 
BH2T-DOOR07.png|Unused - R.P.D. 2F, crow corridor.
 
BH2T-DOOR07.png|Unused - R.P.D. 2F, crow corridor.
 
BH2T-DOOR08.png|Unused - R.P.D. "L" door, and other door.
 
BH2T-DOOR08.png|Unused - R.P.D. "L" door, and other door.
Line 257: Line 272:
 
BH2T-DOOR0E.png|Unused - R.P.D. roof stairs.
 
BH2T-DOOR0E.png|Unused - R.P.D. roof stairs.
 
BH2T-DOOR0F.png|12 - R.P.D. stairs
 
BH2T-DOOR0F.png|12 - R.P.D. stairs
BH2T-DOOR10.png
+
BH2T-DOOR10.png|
 
BH2T-DOOR11.png|9th - R.P.D. meeting room door.
 
BH2T-DOOR11.png|9th - R.P.D. meeting room door.
BH2T-DOOR12.png
+
BH2T-DOOR12.png|
BH2T-DOOR13.png
+
BH2T-DOOR13.png|
BH2T-DOOR14.png
+
BH2T-DOOR14.png|
BH2T-DOOR15.png
+
BH2T-DOOR15.png|
BH2T-DOOR16.png
+
BH2T-DOOR16.png|
BH2T-DOOR17.png
+
BH2T-DOOR17.png|
 
BH2T-DOOR18.png|14 - R.P.D. last door in trial edition.
 
BH2T-DOOR18.png|14 - R.P.D. last door in trial edition.
BH2T-DOOR19.png
+
BH2T-DOOR19.png|Unused - R.P.D. 1F door locked with (S) key.
BH2T-DOOR1A.png
+
BH2T-DOOR1A.png|
 
</gallery>
 
</gallery>
  +
  +
==Screenshots==
  +
<gallery>
  +
BH2TMapA.png|City Area map.
  +
BH2TMapB.png|Police Station 1F map.
  +
BH2TMapC1.png|Police Station 2F map.
  +
</gallery>
  +
 
{{-}}
   
 
==Videos==
 
==Videos==
YouTube videos showing the trial. It ends when And beyond the trial.
+
YouTube videos uploaded by scarface1224md showing the Trial Edition. It ends when Ada Wong appears, but it was hacked to show beyond that.
 
{|
 
{|
|[[File:Biohazard 2 Trial Edition Full Walkthrough Part 1|280px]]
+
|[[File:Biohazard 2 Trial Edition Full Walkthrough Part 1|300px]]
|[[File:Biohazard 2 Trial Edition Full Walkthrough Part 2|280px]]
+
|[[File:Biohazard 2 Trial Edition Full Walkthrough Part 2|300px]]
 
|}
 
|}
  +
  +
===Differences===
  +
Noticable changes from final version include: '''''(Copied from YouTube video descriptions, with minor changes)'''''
  +
  +
'''Video 1:'''
  +
*0:59 - Handgun only holds 15 bullets instead of 18.
  +
*1:00 - Leon's avatar in the status screen is different.
  +
*1:24 - Kendo has a different sounding voice.
  +
*1:58 - First Aid Spray and Typewriter not present in final game. Handgun Bullets in different locations.
  +
*2:02 - Different cutscene than final game, Kendo doesn't shoot.
  +
**Note: It is not shown in the video, but like above, Kendo doesn't shoot if the player leaves the shop and hears him being attacked from outside.
  +
*2:14 - Item picture for Handgun Bullets different than final game.
  +
*2:44 - Shotgun holds 7 shells instead of 5 like final game.
  +
*3:05 - More zombies behind gate than final game.
  +
*3:06 - Zombies don't open gate like final game.
  +
*3:29 - Climbable path unlike final game, which is blocked by Kendo's transport. In the final, one must enter the courtyard gate opened by the zombies, walk around, and enter the bus to reach the other side.
  +
*3:35 - Different background, camera angles and area than final game.
  +
*3:38 - Handgun bullets in different location.
  +
*3:42 - No on screen computer prompt and different camera angle.
  +
*4:48 - No cutscene with Marvin and Blue Card Key.
  +
*5:07 - Shotgun not present in final game. In the final, a Shotgun is in the locker from 11:53.
  +
*5:25 - No Green Herb like final game.
  +
*5:42 - "P" Key not present in final game.
  +
*6:05 - Southwest door opens with "P" Key instead of unlocking with computer in lobby. East door can't be opened.
  +
*6:12 - No Item Box or Police memorandum.
  +
*6:34 - No Hand Gun Bullets on dead body.
  +
*6:41 - No Licker cutscene.
  +
*Not shown - Of note, the door here opens with "L" Key instead of Spade Key. Inside, there is a wooden box that can be pushed to reach Hand Gun Bullets instead of a metallic object to reach the Crank. Taking the ammo will cause a glitch that makes Leon walk in the air, leaving him stuck in the room. First Aid Spray instead of H. Gun Bullets. Hand Gun Bullets instead of Ink Ribbons. No Patrol Report.
  +
*6:51 - No Green Herb.
  +
*7:26 - Handgun ammo in different location.
  +
*8:16 - Less zombies than final game.
  +
*8:37 - No Green Herbs present.
  +
*8:48 - No Handgun ammo and Operation report.
  +
*9:34 - Different background, camera angles and sealed door is in different location than final game.
  +
*10:45 - Zombie has different footstep soundset.
  +
*11:30 - No Unicorn Medal present under Chris's Diary.
  +
*11:39 - No Handgun ammo present.
  +
*11:53 - Nothing in locker.
  +
*11:58 - "L" Key not present in final game.
  +
*12:00 - Ada cutscene not present in final game. In the final, Claire appears when Chris' Diary is taken.
  +
**12:01 - This is where the trial ends, but its been modified to bypass the cutscene and continue play.
  +
*12:32 - Door unlocks with "L" Key instead of Spade Key.
  +
*12:39 - Less zombies than final game.
  +
*13:08 - No Handgun ammo and different background.
  +
*13:37 - No Red Herb and extra background.
  +
*13:49 - Door leads to 2nd floor lobby instead of 3rd floor lobby.
  +
*13:54 - Entirely different camera angles throughout.
  +
*14:08 - Different background with boxes on the floor.
  +
*14:30 - No emergency ladder present.
  +
*15:00 - No Small Key or memo.
  +
*15:59 - No door present like final game.
  +
*16:07 - No handgun ammo on dead body.
  +
*16:14 - Different background with cabinet.
  +
*16:45 - Door skips a room when entering to the outside parking area.
  +
  +
'''Video 2:'''
  +
*0:54 - Small Key instead of Cabin Key.
  +
*1:07 - Door leads back into proper room.
  +
*1:18 - Magnum (Desert Eagle) instead of Valve Handle.
  +
*1:19 - Desert Eagle also has 15 bullets instead of 8.
  +
*1:23 - Key item (Rock Bolt B) not present in final game.
  +
*2:21 - Camera angle not present in final game.
  +
*3:57 - No sound when Leon crashes through the floor.
  +
*4:23 - Wood Eagle instead of Plug.
  +
*4:39 - Green Cardkey instead of Handgun Parts.
  +
*5:55 - Door unlocks with "L" Key instead of Spade Key.
  +
*6:05 - No fax Report.
  +
*6:09 - Chemical A not present in final game.
  +
*6:10 - Complete Custom Handgun present unlike final game.
  +
*6:23 - Custom Handgun only holds 15 bullets and theres no option for burst or single fire.
  +
*6:40 - Valve Handle instead of Crank.
  +
*11:41 - Custom Shotgun parts present unlike final game.
  +
*12:40 - No ammo in helicopter.
  +
*13:28 - "S" Key instead of Diamond Key.
  +
*13:49 - Another key item (Bolt Plug) not present in final game.
  +
*14:09 - Leon is able to enter wrecked door.
  +
*14:18 - Incomplete chief Iron's office with Kendo sitting in chair and one woman in the table. No hallway leading to his office.
  +
*14:32 - Elevator door leads to outside area with stairs.
  +
*14:38 - Obvious incomplete room.
  +
*14:55 - Door leads back to Chief Iron's office instead of crow hallway.
  +
*15:10 - Obvious incomplete "Stuffed Tiger" hallway. Door at end doesn't work either.
  +
  +
{{-}}

Latest revision as of 17:58, 1 September 2013

Biohazard 2 Trial Edition (SLPS00999) files.

Files

When opening the disc, 4 files and 6 folders appear:

Files
File Size Date
ROCK_NEO.EXE 964 KB August 6, 1997, 01:44:28
SLPS_009.99 964 KB August 6, 1997, 03:17:30
SYSTEM.CNF 69 bytes July 30, 1997, 02:41:34
ZNULL.DAT 35,3 MB June 13, 1997, 07:58:10
Folders
Folder Contents
COMMON Contains five folders.
DAT Rockman Neo files. See here.
PL0 Contains 4 folders.
PROG Contains 12 ".BIN" files. Maybe some PROGraming stuff?
XA Contains 6 audio files from Rockman Neo. See here.
ZMOVIE Contains 3 files, which are all movies: The Capcom logo in the opening (CAPCOM.STR), the Breath of Fire III video (INFO.STR), and the Biohazard 2 video (R10B.STR, unused in the trial) with Tyranos' chest opening after using the 2 Red Jewels.

COMMON

Folder Contents
BIN Eight ".bin" files.
BSS Contains 115 files named "ROOM___.BSS" inside, where each ___ is a number between 100-117, 200-21D, 300-30F, 400-40B, 500-514, 600-607, 700-706.
DATA Miscellaneous Biohazard 2 files. Ripped most of it and added below.
DOOR Textures of doors and other stuff used in the loading screens. Below are all 27 textures.
SOUND Judging by the file names, this contains sound effects.

PL0

Folder Contents
PLD Contains 26 files ("CDEMD0.EMS", 3 ".PLD", and 22 ".PLW") with textures of characters (playable, NPC, enemy - including dogs and crows) and their weapons. Ripped only main characters.
RTD Contains 62 ".RDT" files with a LOT of 2D effects and textures from objects, items, ...
VOICE Contains 3 ".XAS" voice audio files.
ZMOVIE Empty folder.

Graphics

PLD

DATA

Files

Items

Item images from their description

  • 67 - no item
  • 68 - no item
  • 69 - no item
  • 70 - no item
  • 71 - クリスの日記 (Chris' Diary) - The only file that can be obtained normally in the trial.
  • 72 - FAX
  • 73 - レオンあてのメモ (Memo addressed to Leon)
  • 74 -
  • 75 - だっしゅつろ
  • 76 - しゃしんA (Photo A)
  • 77 - しゃしんB (Photo B)
  • 78 - しゃしんC (Photo C)
  • 79 - ウィリアムしれいしょうつし
  • 80 - ウィリアムしれいしょうつし
  • 81 - スクラップブック (Scrapbook)
  • 82 - じけんのけいこう
  • 83 - FAX
  • 84 - ジョージのダイアリー (George's Diary)
  • 85 -
  • 86 - タイラントファイル (Tyrant File)
  • 87 - no item
  • 88 - (P)のカギ (Key of (P)) - Used, as item 62's name changes to this after being examined. P = Public. The S, L, and D keys also change to the names below.
  • 89 - (S)のカギ (Key of (S)) - Strict
  • 90 -
  • 91 - (L)のカギ (Key of (L)) - Limited
  • 92 - (D)のカギ (Key of (D)) - "D"
  • 93 - (blank)
  • 94 - リボン (Ribbon)
  • 95 - (blank)
  • 96 onward... - (Causes errors. May crash.)

Misc

DOOR

Screenshots


Videos

YouTube videos uploaded by scarface1224md showing the Trial Edition. It ends when Ada Wong appears, but it was hacked to show beyond that.

Biohazard_2_Trial_Edition_Full_Walkthrough_Part_1 Biohazard_2_Trial_Edition_Full_Walkthrough_Part_2

Differences

Noticable changes from final version include: (Copied from YouTube video descriptions, with minor changes)

Video 1:

  • 0:59 - Handgun only holds 15 bullets instead of 18.
  • 1:00 - Leon's avatar in the status screen is different.
  • 1:24 - Kendo has a different sounding voice.
  • 1:58 - First Aid Spray and Typewriter not present in final game. Handgun Bullets in different locations.
  • 2:02 - Different cutscene than final game, Kendo doesn't shoot.
    • Note: It is not shown in the video, but like above, Kendo doesn't shoot if the player leaves the shop and hears him being attacked from outside.
  • 2:14 - Item picture for Handgun Bullets different than final game.
  • 2:44 - Shotgun holds 7 shells instead of 5 like final game.
  • 3:05 - More zombies behind gate than final game.
  • 3:06 - Zombies don't open gate like final game.
  • 3:29 - Climbable path unlike final game, which is blocked by Kendo's transport. In the final, one must enter the courtyard gate opened by the zombies, walk around, and enter the bus to reach the other side.
  • 3:35 - Different background, camera angles and area than final game.
  • 3:38 - Handgun bullets in different location.
  • 3:42 - No on screen computer prompt and different camera angle.
  • 4:48 - No cutscene with Marvin and Blue Card Key.
  • 5:07 - Shotgun not present in final game. In the final, a Shotgun is in the locker from 11:53.
  • 5:25 - No Green Herb like final game.
  • 5:42 - "P" Key not present in final game.
  • 6:05 - Southwest door opens with "P" Key instead of unlocking with computer in lobby. East door can't be opened.
  • 6:12 - No Item Box or Police memorandum.
  • 6:34 - No Hand Gun Bullets on dead body.
  • 6:41 - No Licker cutscene.
  • Not shown - Of note, the door here opens with "L" Key instead of Spade Key. Inside, there is a wooden box that can be pushed to reach Hand Gun Bullets instead of a metallic object to reach the Crank. Taking the ammo will cause a glitch that makes Leon walk in the air, leaving him stuck in the room. First Aid Spray instead of H. Gun Bullets. Hand Gun Bullets instead of Ink Ribbons. No Patrol Report.
  • 6:51 - No Green Herb.
  • 7:26 - Handgun ammo in different location.
  • 8:16 - Less zombies than final game.
  • 8:37 - No Green Herbs present.
  • 8:48 - No Handgun ammo and Operation report.
  • 9:34 - Different background, camera angles and sealed door is in different location than final game.
  • 10:45 - Zombie has different footstep soundset.
  • 11:30 - No Unicorn Medal present under Chris's Diary.
  • 11:39 - No Handgun ammo present.
  • 11:53 - Nothing in locker.
  • 11:58 - "L" Key not present in final game.
  • 12:00 - Ada cutscene not present in final game. In the final, Claire appears when Chris' Diary is taken.
    • 12:01 - This is where the trial ends, but its been modified to bypass the cutscene and continue play.
  • 12:32 - Door unlocks with "L" Key instead of Spade Key.
  • 12:39 - Less zombies than final game.
  • 13:08 - No Handgun ammo and different background.
  • 13:37 - No Red Herb and extra background.
  • 13:49 - Door leads to 2nd floor lobby instead of 3rd floor lobby.
  • 13:54 - Entirely different camera angles throughout.
  • 14:08 - Different background with boxes on the floor.
  • 14:30 - No emergency ladder present.
  • 15:00 - No Small Key or memo.
  • 15:59 - No door present like final game.
  • 16:07 - No handgun ammo on dead body.
  • 16:14 - Different background with cabinet.
  • 16:45 - Door skips a room when entering to the outside parking area.

Video 2:

  • 0:54 - Small Key instead of Cabin Key.
  • 1:07 - Door leads back into proper room.
  • 1:18 - Magnum (Desert Eagle) instead of Valve Handle.
  • 1:19 - Desert Eagle also has 15 bullets instead of 8.
  • 1:23 - Key item (Rock Bolt B) not present in final game.
  • 2:21 - Camera angle not present in final game.
  • 3:57 - No sound when Leon crashes through the floor.
  • 4:23 - Wood Eagle instead of Plug.
  • 4:39 - Green Cardkey instead of Handgun Parts.
  • 5:55 - Door unlocks with "L" Key instead of Spade Key.
  • 6:05 - No fax Report.
  • 6:09 - Chemical A not present in final game.
  • 6:10 - Complete Custom Handgun present unlike final game.
  • 6:23 - Custom Handgun only holds 15 bullets and theres no option for burst or single fire.
  • 6:40 - Valve Handle instead of Crank.
  • 11:41 - Custom Shotgun parts present unlike final game.
  • 12:40 - No ammo in helicopter.
  • 13:28 - "S" Key instead of Diamond Key.
  • 13:49 - Another key item (Bolt Plug) not present in final game.
  • 14:09 - Leon is able to enter wrecked door.
  • 14:18 - Incomplete chief Iron's office with Kendo sitting in chair and one woman in the table. No hallway leading to his office.
  • 14:32 - Elevator door leads to outside area with stairs.
  • 14:38 - Obvious incomplete room.
  • 14:55 - Door leads back to Chief Iron's office instead of crow hallway.
  • 15:10 - Obvious incomplete "Stuffed Tiger" hallway. Door at end doesn't work either.